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 Friday, 07 January 2005
Friday, 07 January 2005 19:34:02 (Central Standard Time, UTC-06:00) ( )

I run a role playing game set in a fantasy world. Not the fantasy world where you’d find an Illiante, this is a different one. One that is much older in objective time, since I started creating it shortly after the very original D&D came out 30 years ago. Let’s say it is around 25 years old at this point.

 

Of source subjectively it is far older. Various groups have played way back in the Time of Legends. But most groups have played in a linear and consistent period of time spanning just about 400 years. This means that some players have played, or at least interacted with, descendants of some of their previous characters. That’s fun!

 

The games in Threa (that’s the world’s name) tend to lean toward the epic. Sure there’s the occasional dungeon crawl or forest encounter, but even those almost always eventually lead to some world-shaking series of events.

 

The current group is no exception. They directly assisted the Last Dragon in releasing his imprisoned fellow Dragons from the Ancient Elves. And in Threa that’s a big deal, since these Dragons have spread throughout the world and are reclaiming the lands they ruled a couple thousand years earlier. The real impact of this will be felt for many, many games to come.

 

More recently they have embarked on (what they hope) is the last leg of their journey home after the long questing. What complicates this is that most of the world is horribly devastated by the darkness that drove them to aid the Dragon in the first place. So they are traveling through the desperate remnants of what had been civilization, and that’s never fun.

 

Just at the moment they are in an ancient Dwarven mountain stronghold. At the risk of sounding derivative, it is not entirely unlike Moria – except that there’s no mystery about why the Dwarves were forced out.

 

But the hope is that the great darkness that swept the lands also wiped out the forces that had occupied the stronghold. And to a large degree that has been true, and so the party has been able to move through the stronghold with only one serious encounter with the Orcs who’d taken over the Northern Reaches.

 

Sure, there were the obligatory encounters with non-sentient dungeon creatures. And they were non-trivial, but the point is that it does seem that the dark forces diminished the Orc population rather substantially. (Though it could also be that many of the Orcs are off fighting either the newly returned Dragon or the massive Human army sweeping through the mountain pass from the north – that’s kind of hard to say.)

 

Anyway, it looked like the party was about to break into the areas of the stronghold that had (until recently) been occupied by Dwarves. The part of the stronghold connected directly to the great city of Cirond. And then came the Forge.

 

The Dwarves of old had constructed a great Forge such that they could use the very heat of the earth in their works. And this Forge remained long after the Dwarves were pushed out. The Orcs didn’t have the ability to use such a great tool, and so it sat dormant for who knows how long.

 

But on the day that the party past the Forge it was not dormant. No, there was active work going on down there. And the lone Dwarf in the party had to investigate. It was a matter of racial pride or something.

 

It turns out that the Forge was being used by a wizard of some sort. Well, not just of any sort, but of a very powerful sort obviously. He was assisted by a simulacrum made of rock or clay, and he had channeled so much mystic energy from the earth into the anvil that it rippled with the power.

 

The very first thing the Dwarf did upon seeing this awesome sight was to throw the damper, effectively turning off the Forge. This certainly caught the wizard’s attention, though not for long. A very few words were exchanged, and the wizard opened a gate through which he, his assistant and whatever they were constructing left.

 

Unfortunately the party was now confronted with an anvil rippling with mystic energy. Energies that were no longer harnessed or directed. To the wizards in the party it was very clear that the energies couldn’t be contained.

 

So the party fled. They fled into the darkness, back the way they’d come. Stumbling and falling in their hurry the fled. The wizard Vic, at the last moment, cast a gate between the Forge and the party, hoping to channel some of the energies of the explosion through the gate. Hoping to save everyone’s life.

 

All went black...

Comments [7] | | # 
Saturday, 08 January 2005 11:35:56 (Central Standard Time, UTC-06:00)
...And they awoke in Rivendell being sponge-bathed by lovely, adoring elves of their preferred gender, who cartered to their every whim...

...and they lived happily ever after...

...the end.

Trees
kemaris
Saturday, 08 January 2005 11:57:52 (Central Standard Time, UTC-06:00)
Yeah.

What Kemaris said.
Saturday, 08 January 2005 13:38:49 (Central Standard Time, UTC-06:00)
Somehow, I suspect you're both lying.
The Evil Cub
Saturday, 08 January 2005 23:09:48 (Central Standard Time, UTC-06:00)
Sigh..

wishful thinking. Evidently, we are now the embassy for some newly crowned king to go to The Black Plains...oh doesn't that sound like a dandy place? To convince the Orcs living there that they should unite with their sworn and hated enemies against the even more uber-bad-guys...for...

...and get this...

...the good of everyone...

sigh.

Out of the exploding anvil...into the volcano-ash-covered frying pan...

but at least we lost all of our treasure, armaments and useful artifacts that we had on us to the lava...

bigger sigh.

Trees
Kemaris
Sunday, 09 January 2005 07:15:07 (Central Standard Time, UTC-06:00)
Wow. What a good DM. You probably didn't really deserve all those goodies anyway.

Besides, I hear Orcs really appreciate humility and a sense of helplessness from their potential allies.
The Evil Cub
Sunday, 09 January 2005 12:14:06 (Central Standard Time, UTC-06:00)
If we could just get Rick to write up the "Autobiography of the Lord General Lothoman" you'd get the TRUE sense for just how perverse it is that he's leading the quest to achieve peace with the orcs of the Black Plains. The humor is so very, very deep and dark - lovely stuff!
Sunday, 09 January 2005 21:40:25 (Central Standard Time, UTC-06:00)
Hint:

Picture Gehngis Khan walking into the presance of any eastern European army of that time and saying "Hey! We've got a common enemy! Let us band together for the good of all! Trust me! I'm reformed! Lo! I travel with a bastard off-spring of one of your kind as a token of my good will!"...and on top of it...with only a motley crew of maybe half a dozen scruffy-looking misfits.

How would the eastern European army react to that?

Yeah....that's pretty much what we expect here, too...

Trees
kemaris
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