On this page

Of Anvils, Dwarves and Lava



The opinions expressed herein are my own personal opinions and do not represent my employer's view in anyway.

RSS 2.0 | Atom 1.0 | CDF

Send mail to the author(s) E-mail

Total Posts: 154
This Year: 0
This Month: 0
This Week: 0
Comments: 280

Sign In
Pick a theme:

 Friday, 07 January 2005
Friday, 07 January 2005 19:34:02 (Central Standard Time, UTC-06:00) ( )

I run a role playing game set in a fantasy world. Not the fantasy world where you’d find an Illiante, this is a different one. One that is much older in objective time, since I started creating it shortly after the very original D&D came out 30 years ago. Let’s say it is around 25 years old at this point.


Of source subjectively it is far older. Various groups have played way back in the Time of Legends. But most groups have played in a linear and consistent period of time spanning just about 400 years. This means that some players have played, or at least interacted with, descendants of some of their previous characters. That’s fun!


The games in Threa (that’s the world’s name) tend to lean toward the epic. Sure there’s the occasional dungeon crawl or forest encounter, but even those almost always eventually lead to some world-shaking series of events.


The current group is no exception. They directly assisted the Last Dragon in releasing his imprisoned fellow Dragons from the Ancient Elves. And in Threa that’s a big deal, since these Dragons have spread throughout the world and are reclaiming the lands they ruled a couple thousand years earlier. The real impact of this will be felt for many, many games to come.


More recently they have embarked on (what they hope) is the last leg of their journey home after the long questing. What complicates this is that most of the world is horribly devastated by the darkness that drove them to aid the Dragon in the first place. So they are traveling through the desperate remnants of what had been civilization, and that’s never fun.


Just at the moment they are in an ancient Dwarven mountain stronghold. At the risk of sounding derivative, it is not entirely unlike Moria – except that there’s no mystery about why the Dwarves were forced out.


But the hope is that the great darkness that swept the lands also wiped out the forces that had occupied the stronghold. And to a large degree that has been true, and so the party has been able to move through the stronghold with only one serious encounter with the Orcs who’d taken over the Northern Reaches.


Sure, there were the obligatory encounters with non-sentient dungeon creatures. And they were non-trivial, but the point is that it does seem that the dark forces diminished the Orc population rather substantially. (Though it could also be that many of the Orcs are off fighting either the newly returned Dragon or the massive Human army sweeping through the mountain pass from the north – that’s kind of hard to say.)


Anyway, it looked like the party was about to break into the areas of the stronghold that had (until recently) been occupied by Dwarves. The part of the stronghold connected directly to the great city of Cirond. And then came the Forge.


The Dwarves of old had constructed a great Forge such that they could use the very heat of the earth in their works. And this Forge remained long after the Dwarves were pushed out. The Orcs didn’t have the ability to use such a great tool, and so it sat dormant for who knows how long.


But on the day that the party past the Forge it was not dormant. No, there was active work going on down there. And the lone Dwarf in the party had to investigate. It was a matter of racial pride or something.


It turns out that the Forge was being used by a wizard of some sort. Well, not just of any sort, but of a very powerful sort obviously. He was assisted by a simulacrum made of rock or clay, and he had channeled so much mystic energy from the earth into the anvil that it rippled with the power.


The very first thing the Dwarf did upon seeing this awesome sight was to throw the damper, effectively turning off the Forge. This certainly caught the wizard’s attention, though not for long. A very few words were exchanged, and the wizard opened a gate through which he, his assistant and whatever they were constructing left.


Unfortunately the party was now confronted with an anvil rippling with mystic energy. Energies that were no longer harnessed or directed. To the wizards in the party it was very clear that the energies couldn’t be contained.


So the party fled. They fled into the darkness, back the way they’d come. Stumbling and falling in their hurry the fled. The wizard Vic, at the last moment, cast a gate between the Forge and the party, hoping to channel some of the energies of the explosion through the gate. Hoping to save everyone’s life.


All went black...

Comments [7] | | #